Writing a Basic Level Design Document

This guide is designed for aspiring level designers and game designers who also take on level design responsibilities. It offers a structured approach to creating an effective Level Design Document (LDD).

Case Study “BATTLETECH”

To illustrate how to craft a compelling LDD in Notion, this guide will use BATTLETECH as the core example. It’s a turn based tactical game centered around strategic Mech combat. Developed by the creators of the award winning Shadowrun Returns series, alongside franchise founder Jordan Weisman, battletech represents a modern evolution of tactical Mech warfare.

By using BATTLETECH as a case study, I’ll show you how to:

  • Structure a clear, actionable LDD
  • Communicate design intent effectively
  • Support collaborative iteration throughout development

Pre-Documentation Analysis

Before diving into the LDD, it’s essential to thoroughly analyze the game. Key components to review include:

  • Game Specifications
  • Gameplay and Core Loops
  • Game Mechanics
  • Game Economy
  • Core Features
  • Key Assets
  • Storyline and Lore
  • Missions and Objectives
  • Characters and Factions

A solid understanding of these elements ensures that your Level Design Document aligns with the overall game design and communicates a cohesive vision.

Why Use Notion for LDD ?

I strongly recommend using Notion as your primary tool for game documentation. With its intuitive interface, rich content formatting, and seamless real-time collaboration, Notion is one of the most versatile platforms for generating, organizing, and sharing game design materials. Whether you’re working solo or as part of a team, Notion keeps everything accessible, structured, and connected.

Ready ? Let’s head to Notion – BattleTech Level Design Document