A digital book featuring a free, growing collection of game design articles, built on 10+ years of industry experience, designed to be an open and free resource for anyone who wants to dive into the world of game design.
This series isn’t about theory from textbooks, it’s about real, hands on experience from the field. From early concept sketches to post launch feedback, from pitching ideas to building prototypes, and from working solo to leading cross functional teams, I’ve collected countless insights along the way. Many of these stories include behind the scenes breakdowns of what worked, what didn’t, and why.
Game Design 101 was created with one goal in mind: to help aspiring game designers build a solid foundation, while offering deeper context and practical knowledge that’s often missing in formal education. Whether you’re just starting out, shifting careers, or already working in tech or design and looking to specialize, these articles are here to guide, inspire, and empower.
Expect to find reflections on core design principles, production workflows, user experience, iteration processes, creative problem solving, and real examples from games that shipped, failed, evolved, or taught unforgettable lessons.
No paywalls, no jargon, just open, honest sharing from one designer to another.
Stay tuned for new articles 😉